Loved this spooky little experience! Narrative adventures like this are just the kind of thing I want to see more of on the Playdate. The music and art direction are particularly charming.
Some minor grievances, however. Keeping my finger on the Wegi board was more challenging than I'd expected, which I'd normally consider a good thing if it didn't make it so difficult to see what letters the planchette was landing on. I had to play some sections multiple times just to take another shot at reading the spirit's responses.
Also, based on the description, I was anticipating a somewhat more intense experience, so I was a bit let down by how easily the "mystery" was solved and the truth behind Sarah's death. Still, it was a fun romp!
Firstly thank you for taking the time to play and thank you for the feedback! The fact anyone played it is mind bending to me. I will have a look into refining the planchette mechanic experience. I did anticipate this a little and incorporated the response into the dialogue in some cases.
The game was initially a lot darker in theme and had curse words for example but the play tests reported that;
Swearing added nothing to the game and detracted from the characters due to their age.
The story was initially too heavy and this made it hard to wrap up to a conclusion and somewhat was not enjoyable so a lighter approach was selected. However the theme of the game did not play test with younger people (14 -18) before being toned down.
I would be open to refining the story as it is very simple due to the story composer tooling I made which essentially generates the dialog boxes based on a film like script. This would also allow you an opportunity to play it again.
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Loved this spooky little experience! Narrative adventures like this are just the kind of thing I want to see more of on the Playdate. The music and art direction are particularly charming.
Some minor grievances, however. Keeping my finger on the Wegi board was more challenging than I'd expected, which I'd normally consider a good thing if it didn't make it so difficult to see what letters the planchette was landing on. I had to play some sections multiple times just to take another shot at reading the spirit's responses.
Also, based on the description, I was anticipating a somewhat more intense experience, so I was a bit let down by how easily the "mystery" was solved and the truth behind Sarah's death. Still, it was a fun romp!
Firstly thank you for taking the time to play and thank you for the feedback! The fact anyone played it is mind bending to me. I will have a look into refining the planchette mechanic experience. I did anticipate this a little and incorporated the response into the dialogue in some cases.
The game was initially a lot darker in theme and had curse words for example but the play tests reported that;
I would be open to refining the story as it is very simple due to the story composer tooling I made which essentially generates the dialog boxes based on a film like script. This would also allow you an opportunity to play it again.