This was a fascinating little game! Definitely felt the right length for what I was expecting, and a fun spooky Halloween story.
A few notes:
I got thrown off by the name picker not showing what you're inputting as you typed, and ended up resetting the game because my name ended up being just "MMMMMMM" the first time around.
The game referred to me as a "he" through some parts of the game, which I didn't expect — is the game trying to infer the player's gender based on the name (and guessing incorrectly), or is the story written for a male player character?
I'll echo what Vuro said — keeping my finger on the Wegi planchette was tricky, and I ended up failing it several times (including initially, when I was trying to move my finger towards the skull at the bottom-left of the board instead of the skull on the planchette).
Loved this spooky little experience! Narrative adventures like this are just the kind of thing I want to see more of on the Playdate. The music and art direction are particularly charming.
Some minor grievances, however. Keeping my finger on the Wegi board was more challenging than I'd expected, which I'd normally consider a good thing if it didn't make it so difficult to see what letters the planchette was landing on. I had to play some sections multiple times just to take another shot at reading the spirit's responses.
Also, based on the description, I was anticipating a somewhat more intense experience, so I was a bit let down by how easily the "mystery" was solved and the truth behind Sarah's death. Still, it was a fun romp!
Firstly thank you for taking the time to play and thank you for the feedback! The fact anyone played it is mind bending to me. I will have a look into refining the planchette mechanic experience. I did anticipate this a little and incorporated the response into the dialogue in some cases.
The game was initially a lot darker in theme and had curse words for example but the play tests reported that;
Swearing added nothing to the game and detracted from the characters due to their age.
The story was initially too heavy and this made it hard to wrap up to a conclusion and somewhat was not enjoyable so a lighter approach was selected. However the theme of the game did not play test with younger people (14 -18) before being toned down.
I would be open to refining the story as it is very simple due to the story composer tooling I made which essentially generates the dialog boxes based on a film like script. This would also allow you an opportunity to play it again.
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Very creative! Loved the story and music. It felt very refreshing to play a game that dares to be darker then what you’d expect from a Playdate game.
This was a fascinating little game! Definitely felt the right length for what I was expecting, and a fun spooky Halloween story.
A few notes:
Thanks for making this game!
Loved this spooky little experience! Narrative adventures like this are just the kind of thing I want to see more of on the Playdate. The music and art direction are particularly charming.
Some minor grievances, however. Keeping my finger on the Wegi board was more challenging than I'd expected, which I'd normally consider a good thing if it didn't make it so difficult to see what letters the planchette was landing on. I had to play some sections multiple times just to take another shot at reading the spirit's responses.
Also, based on the description, I was anticipating a somewhat more intense experience, so I was a bit let down by how easily the "mystery" was solved and the truth behind Sarah's death. Still, it was a fun romp!
Firstly thank you for taking the time to play and thank you for the feedback! The fact anyone played it is mind bending to me. I will have a look into refining the planchette mechanic experience. I did anticipate this a little and incorporated the response into the dialogue in some cases.
The game was initially a lot darker in theme and had curse words for example but the play tests reported that;
I would be open to refining the story as it is very simple due to the story composer tooling I made which essentially generates the dialog boxes based on a film like script. This would also allow you an opportunity to play it again.